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GAME PORTFOLIO

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Crazy Princess
MoreThanGamers & Pablito Miró (2016-Development)

 

No+Malaria is a game developed by MoreThanGamers in order to promote
charity programs which aim in supporting countries fighting malaria.  The game also aims at raising the awareness on the effects of the disease.
 
  • Web services API in the side of unity and in the web site to communicate with morethanplataform.morethangamers.com.
 
CrazyPrincess
Juliet's Magic Ritual
MoreThanGamers - Global Game Jame 2016 (Unity3D)

 

Juliet's Magic Ritual is a GameJam game, developed in only 48h, by two developers (including me) and one designer. Takes you through a simple puzzle and nice storytelling environment which reflects about an hypothetic end where Julieta does not die add the end of Rome & Julieta Sheskpire's book.
 
 
  • Core Game Development, Scriptings, basic IA.
  • Game Level Design and effects/lights.
  • Guion and narration.
 
JulietMagicRitual
No+Malaria
MoreThanGamers 2014 (Unity3D)

 

No+Malaria is a game developed by MoreThanGamers in order to promote
charity programs which aim in supporting countries fighting malaria.  The game also aims at raising the awareness on the effects of the disease.
 
  • Web services API in the side of unity and in the web site to communicate with morethanplataform.morethangamers.com.
 
No+Malaria
Poker Gun
IndendentGame of MoreThanGamers born in GameJam of University of Alicante 2014 (Unity3D Web) 
 
PokerGun was born during a GameJam and was recoginize with the 2o prize of the Event :D
The basic idea is a old pixel art stile arcade of spacial ships plenty of shots and enemys. The game has 4 levels with more than 10 enemies and 4 final monsters. The game was fixed after the GameJam and currently we are working in a new clean version.
 
  • Level Design 
  • Programing basic mechanics of the game.
  • Scripting and menus.
  • Implemented Web Services for Charity
PokerGun
Kreatywni Race
MoreThanGamers 2015 (Unity3D) 
 
Kreatywny is a game develop for the NGO Fundacja Zmian Społecznych "Kreatywni" in Gdynia, Poland.
Kreatywne Race is a simple scroll game which put us in the paper of a volunteer which has to collect the possitive energy of the city of Gdynia. According you are successing in the mission, you are progressing as a volunteer. 
 
I developed all programming part of the game, from where I will highlight:
 
  • Level Design
  • GUI and menus.
  • Android Version
  • Game Mechanics
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Kreatywni Race
Discover Boat
MoreThanGamers 2013 (Starling AS3 Framework) 
 
No+Malaria is a game developed by MoreThanGamers,
Discover Boat is a trading game which aims to educate skills and aptitudes that you need in the creation of start up and business. You have a limited time to save your island, getting reputation, making missions, trading and exploring the see, at the same time that you take care of your crew and a lot of challenges that appear on the sea.
 
I develop all programming part of the game, from where I will highlight:
 
  • IA: Goals Driven Agent, Path Finding Engine.
  • Game Design: Balancing all the elements of the game (Market system, boat development, battle combats, economy board)
  • Random Map Generator.
  • All game interfaces
  • Scripting.
  • Tutorial System.
  • Mission System.
Isla Abandonada.png

Isla Abandonada.png

Misiones.png

Misiones.png

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Navegando.png

Mercado.png

Mercado.png

Batallas.png

Batallas.png

DiscoverBoat
GWT Engine
Final Degree Work Superior Engineer in Computer Science 2011 (JAVA and GWT Tools)
 
GWT Game Engine for web games that allow you to program in Java and then it transform thanks to GWT tools to Javascript. Is the base Engine for the game IterInside I develop also as part of the Final Degree Work.
The engine philosophy is based in actors (the different elements in the game) and rules (that are applied for that actors) and components which are added to the actors. The game is designed with a high level of abastraction layers.
 
 
  • Basic Game Engine, Levels, and Actors and Rules.
  • Modules: 2D Graphic Module, Sprites, Events, State Machine IA, Square 2D Collisions and Collission Engine, 
  • Box2D Javascript integration with Java Code.
  • In game animations Engine. 
IterInside
Final Degree Work Superior Engineer in Computer Science 2011 (Own Game Engine with GWT tools) 
 
IterInside is the story of a child. He goes inside his body to health the cells which makes him to be sick. The goal of the game is support the NGO Juegaterapia and it was the project which launch the idea of MoreThanGamers (Games for charity). The game tried to develop during 10 phases the emotionatates where the child has to go through when sickness (Angriness, Conmotion, Negation), but due to the lack of time and graphic designer only the first level is published and playable (altthough all game was progrmm).
 
  • Basic Game Mechanics.
  • Level Design tool in Java.
  • Scripting of items and enemies in the game.
  • Level Design.
IterInside
SMT 
Project in Game Specialista and Game Design 2010 by University of Alicante (Unreal Engine & Flash for GUI) 
 
SMT is how you can imagine a "minigolf' game become in a action, scy-fic,  adventure game. Our goal is recover the energy of the ancients through 3 planets, and exploring the secret of the temples. The game is result of the colaboration of a team with expertise in several fields: Computer Engineer, Marketing, Telecomunication and Art.
 
 
  • Basic Mechanics in UDK language.
  • Scripting of game elements and in game animations and cinematics.
  • Level Design implementation: 3 world with outside area and inside temples, and a extra tutorial area. Plenty of puzzles :p.
SMT
MyAGO
Game for Children
Game for a private Costumer of MoreThanGamers 2013 (Unity3D Android)
 
From MoreThanGamers we develop the concrete game of our costumer, for children, based in a 3 mini games and for mobile devices.
 
  • Painting game.
  • Interface and Scripting, Main menu.
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